While this system gets added on later in the game, the core stays the same. Most classes will get only one of each per round of combat, so players generally only have to worry about two actions and movement on their turn and a potential Reaction, as a treat. Reactions are a bit different, as they only happen on someone else’s turn rather than that character’s. Something small will be a Bonus Action, while Movement is self-explanatory. If you want to do something substantial on your turn (like attack), it will cost you an Action. Baldur’s Gate 3, on the other hand, does an excellent job of onboarding new players to the genre with its streamlined rules and systems.ĭuring combat, everything you could possibly do is distilled down to four categories: Action, Bonus Action, Movement, and Reaction. It can give a new player stage fright as soon as they are given control of their character. You usually have to deal with spells, weapon attacks, environmental stats, verticality, and so much more. The CRPG genre has a bad reputation for being unwieldy for new players thanks to all of the intricate layers of systems that tend to populate them.
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